Consumers With Healthiest Diets Consume More Snacks

Published in CSP Daily News

NPD: "Snacking may be viewed as one way to improve healthy eating habits"

CHICAGO -- Contrary to conventional wisdom, the more consumers snack, the healthier their eating behaviors, according to The NPD Group, a leading market research company.

NPD's recently released snacking market research report finds that more consumers view snacking as one way to improve healthy eating habits. Consumers following the healthiest diets snack twice as often as those with less healthy diets.

Consumers with the healthiest diets consume 36% more snack meals a year than the average consumer, according to Snacking in America, which examines long-term attitudes and behaviors about snacking as well as snack selection drivers. This compares to those with moderately healthy diets, who eat 1% fewer snack meals than the average consumer, and consumers with the least healthy diets, who consume 29% fewer snack meals than the average consumer.

The report, which identifies and examines the consumers who drive current and future snack consumption, also finds those following a "most healthy" diet eat a wider variety of healthy snacks such as fruit, yogurt and bars. 

"We are no longer as averse to snacking as we used to be--instead, snacking may be viewed as one way to improve healthy eating habits," said Darren Seifer, NPD food and beverage industry analyst. "This way of thinking about snacking provides an opportunity for manufacturers to make health and wellness innovation part of their product development and marketing strategy."

The NPD Group, Chicago, is a leading provider of reliable and comprehensive consumer and retail information for a wide range of industries. NPD helps clients to identify new business opportunities and guide product development, marketing, sales, merchandising and other functions. Information is available for the following industry sectors: automotive, beauty, entertainment, fashion, food, home and office, sports, technology, toys, video games and wireless.